Hi there please visit my cinematography and photography blog over at tumblr. …..
Boom goes the dynamite…
Here are some explosions i made in Maya.
I used the blackbody radiation tool from Tai Komatsu for the first two (github.com/taikomatsu/BlackbodyMaya) which is a really fantastic tool shading for fluids!
Here’s a little sim I made a few weeks ago with Naiad, Maya, Krakatoa and Vray.
Nothing fancy, I had a rigged serpent lying around on my hard drive and thought I’d use for a little Naiad practice.
Wow, it’s been a year since my last post. Well I haven’t exactly done nothing the past year, but I didn’t really have time to write anything.
Well here’s a little doodle I made a few months back. It’s just a weird alien creature, which I put under a bridge, because it couldn’t afford to pay the rent anymore.
I made this guy in Maya and rendered it with Vray. The main purpose of this thing was to check out the relighting capabilities of Nuke. I must say I’m quite impressed, that all it takes is a normal and a world position pass and you’re good to go. The render time you save this way is quite a bit.
This is still work in progress of a capuchin monkey i made with shave and a haircut in maya.
Despite the fact, that i only spent approximately 7 hours on this so far – I’m quite happy with the look.
Once you get the hang of shave and a haircut it’s really fast to work with and renders pretty fast as well.
1.3 min per frame with 450.000 hairs and 2 spotlights (only one casting shadows)- rendered with mental ray.
Next I’m trying to animate it and put it into a decent environment.
These are a few short time-lapse shots with my Canon 550d (T2i), off my balcony.
I didn’t have any 3D projects to post so i figuered i’ll post something different this time😉
Here’s a little experiment with RealFlow and the PullDownIt Pro plugin for Maya.
Rendered with 3Delight
As you may or may not know, I entered the Battle:London competition by vfxlearning.com (video is a couple of posts earlier).
So, as it turns out I didn’t win😦 …. but wait…. there’s more…
Thinkinetic liked my shot so much, that they awarded me with a PullDownIt Pro license anyway.
It’s a great plugin and I want to thank Thinkinetic for awarding me with this great piece of software!
check it out @ http://www.pulldownit.com/
this was a big one….
i started this shot one month ago, for the battle:london competition by vfxlearning.com (which is a site by some guys currently working at Cinesite and what not).
i had to complete a whole shot (inspired by the movie Battle:Los Angeles) of an alien invasion.
the footage was provided by vfxlearning.
due to work (ugh, i know right^^…) i had mainly time to do this on the weekends and every monday we had to turn in a work in progress, so i worked as fast as i could on every weekend to hand in said work in progress.
i also had some time off so i was able to complete this thing even faster.
the complete thing was done in Maya, which was very fun, because i tend to use fumeFX and Houdini a lot for dynamic stuff.
but not this time all Maya except some plugins of course: pulldownit, vray, and my new sweetheart AIR renderer.
and the usual Nuke for compositing.
this is a big smoke cloud i made with fumefx.
i used simple geometry to emit 50000 particles which were the source for my fumefx sim.
i rendered it with vray 2.0.