Boom goes the dynamite…
Here are some explosions i made in Maya.
I used the blackbody radiation tool from Tai Komatsu for the first two (github.com/taikomatsu/BlackbodyMaya) which is a really fantastic tool shading for fluids!
Boom goes the dynamite…
Here are some explosions i made in Maya.
I used the blackbody radiation tool from Tai Komatsu for the first two (github.com/taikomatsu/BlackbodyMaya) which is a really fantastic tool shading for fluids!
Here’s a little sim I made a few weeks ago with Naiad, Maya, Krakatoa and Vray.
Nothing fancy, I had a rigged serpent lying around on my hard drive and thought I’d use for a little Naiad practice.
Wow, it’s been a year since my last post. Well I haven’t exactly done nothing the past year, but I didn’t really have time to write anything.
Well here’s a little doodle I made a few months back. It’s just a weird alien creature, which I put under a bridge, because it couldn’t afford to pay the rent anymore.
I made this guy in Maya and rendered it with Vray. The main purpose of this thing was to check out the relighting capabilities of Nuke. I must say I’m quite impressed, that all it takes is a normal and a world position pass and you’re good to go. The render time you save this way is quite a bit.
This is a test i did with Naiad and Houdini.
16 million splash and 4 million main water body particles.
Rendered with Mantra PBR and comped in Nuke.
So, finally I got to check out the Naiad Studio software and I gotta say I’m impressed.
Easy workflow, fast simulation (in Command Line Mode, GUI mode is quite slow actually) and beautiful simulations.
I tested Naiad on my laptop, which makes it even more impressive, since I could simulate almost 6 million
particles in about 4 hours (with a RAM usage of 3GB maximum) on a dual core laptop with 8GB RAM.
I used Houdini and Mantra to render my tests, which took about 3 hours each.
This is still work in progress of a capuchin monkey i made with shave and a haircut in maya.
Despite the fact, that i only spent approximately 7 hours on this so far – I’m quite happy with the look.
Once you get the hang of shave and a haircut it’s really fast to work with and renders pretty fast as well.
1.3 min per frame with 450.000 hairs and 2 spotlights (only one casting shadows)- rendered with mental ray.
Next I’m trying to animate it and put it into a decent environment.
These are a few short time-lapse shots with my Canon 550d (T2i), off my balcony.
I didn’t have any 3D projects to post so i figuered i’ll post something different this time
Here’s a little experiment with RealFlow and the PullDownIt Pro plugin for Maya.
Rendered with 3Delight
As you may or may not know, I entered the Battle:London competition by vfxlearning.com (video is a couple of posts earlier).
So, as it turns out I didn’t win
…. but wait…. there’s more…
Thinkinetic liked my shot so much, that they awarded me with a PullDownIt Pro license anyway.
It’s a great plugin and I want to thank Thinkinetic for awarding me with this great piece of software!
check it out @ http://www.pulldownit.com/
i had some spare time, so i made this scene with the creature of my previous post in it.
the waterfall was simulated in realflow (with app. 10 million particles) and the rest was all done in maya.
the whole scene was rendered with 3delight.